Physical Computing

Sensor: KINECT

Kinect is a motion sensing input device originally created to play with Microsoft’s Xbox 360 video game console. It is actually many sensors in one. It contains a RGB camera, an infrared (IR) emitter, an IR depth sensor and a

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Sensor: KINECT

Kinect is a motion sensing input device originally created to play with Microsoft’s Xbox 360 video game console. It is actually many sensors in one. It contains a RGB camera, an infrared (IR) emitter, an IR depth sensor and a

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PComp Final Project: VOID

— A study on light and space and the intricacies therein. This project was made by Jordan Backhus, Sergio Mora-Diaz and Oryan Inbar. VOID is an interactive art installation that manipulates light and physical space through the use of three-dimensional

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PComp Final Project: VOID

— A study on light and space and the intricacies therein. This project was made by Jordan Backhus, Sergio Mora-Diaz and Oryan Inbar. VOID is an interactive art installation that manipulates light and physical space through the use of three-dimensional

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PComp Final Project: Progress Part 2

This is a project made in collaboration with Jordan Backhus and Oryan Inbar. Started as a study about movement translated into graphics, “Void” is an interactive art installation that manipulates light and physical space through the use of screens, computer-generated

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PComp Final Project: Progress Part 2

This is a project made in collaboration with Jordan Backhus and Oryan Inbar. Started as a study about movement translated into graphics, “Void” is an interactive art installation that manipulates light and physical space through the use of screens, computer-generated

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PComp Final Project: Progress and Diagrams

I joined Oryan Inbar and Jordan Backhus to work for the final project on an enhanced version of their midterm project, adding some elements from my previous final project research. Our main goal is to create a spatial and immersive

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PComp Final Project: Progress and Diagrams

I joined Oryan Inbar and Jordan Backhus to work for the final project on an enhanced version of their midterm project, adding some elements from my previous final project research. Our main goal is to create a spatial and immersive

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PComp Final Project: Brainstorm + Playtest

In this project I want to raise questions about people’s feelings when interacting with space, to make them be aware of the way we perceive but also modify our surrounding environments. I want to create a spatial installation that detects

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PComp Final Project: Brainstorm + Playtest

In this project I want to raise questions about people’s feelings when interacting with space, to make them be aware of the way we perceive but also modify our surrounding environments. I want to create a spatial installation that detects

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PComp Midterm Project

For our midterm project, Catherine Rehwinkel and I designed a physical device to control the movements of an animal in a screen, using readings from inputs on a microcontroller. We decided to create the experience of feeling like a swimming

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PComp Midterm Project

For our midterm project, Catherine Rehwinkel and I designed a physical device to control the movements of an animal in a screen, using readings from inputs on a microcontroller. We decided to create the experience of feeling like a swimming

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Lab: Tone Output with Arduino

This time we learned how to generate simple tones on an Arduino. First, we used two photoresistors connected to analog pin 0 in a voltage divider circuit, to change the tone of a speaker connected to pin 8. Using the

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Lab: Tone Output with Arduino

This time we learned how to generate simple tones on an Arduino. First, we used two photoresistors connected to analog pin 0 in a voltage divider circuit, to change the tone of a speaker connected to pin 8. Using the

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Lab: Servo Motor Control with Arduino

In this lab, we learned to control a servomotor’s position using the value returned from an analog sensor. I used a force sensitive variable resistor connected to Analog pin 0 in the Arduino, and a 360 degree servo motor connected

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Lab: Servo Motor Control with Arduino

In this lab, we learned to control a servomotor’s position using the value returned from an analog sensor. I used a force sensitive variable resistor connected to Analog pin 0 in the Arduino, and a 360 degree servo motor connected

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Interactive Technology in Public: Citi Bike

Citi Bike is a bicycle sharing system that serves parts of New York City, with 330 stations and 6,000 bikes. I picked this service as an interactive technology in public, because I like how the interaction process with the station

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Interactive Technology in Public: Citi Bike

Citi Bike is a bicycle sharing system that serves parts of New York City, with 330 stations and 6,000 bikes. I picked this service as an interactive technology in public, because I like how the interaction process with the station

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Lab: Closing a Circuit

For the third week’s assignment, we had to design a switch or pushbutton in order to close an electrical circuit.

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Lab: Closing a Circuit

For the third week’s assignment, we had to design a switch or pushbutton in order to close an electrical circuit.

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Fantasy Device

During the first class of Introduction to Physical Computing, Shaun Axani, Jaclyn Wickham and I developed a prototype for the Scent Interface, a wearable technology that connects to your smartphone and allows you to receive,  store, and share scent media with friends who also have the device.

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Fantasy Device

During the first class of Introduction to Physical Computing, Shaun Axani, Jaclyn Wickham and I developed a prototype for the Scent Interface, a wearable technology that connects to your smartphone and allows you to receive,  store, and share scent media with friends who also have the device.

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Reading: What is interaction?

In ‘The Art of Interactive Design’, Chris Crawford defines interaction as “a cyclic process in which two actors alternately listen, think, and speak.” From his point of view, interaction consists in flows of information between two actors (two people, two machines, or a

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Reading: What is interaction?

In ‘The Art of Interactive Design’, Chris Crawford defines interaction as “a cyclic process in which two actors alternately listen, think, and speak.” From his point of view, interaction consists in flows of information between two actors (two people, two machines, or a

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