Notes and Sketches

sk01One of the main points of my project is the idea of people interacting not only with another thing but also among themselves. In this context, it is very important to create a dialog between participants. This dialog is not verbal, and must emerge from people’s gestures and the audio+visual elements in the installation. The space should behave as a living entity, but at the same time it is a reflection or extension of our own body.

sk02Gestural data from mobile phones respond to three parameters: X, Y and Z axises (table, wheel and door, using Laban’s classification. This can easily provide a sense of interacting with space, if a person moves their arm in different directions. The first image that comes to my mind on how to represent this gesture would be ‘drawing’ with the device, sort of like using it as a magic wand or even as a Wii device.

The problem I see with this ‘drawing’ style of interaction, though, is that is it too linear. There is no surprise, no interest and no conversation. People should be engaged to participate in the action, specially if I want this experience to last over a couple of minutes. It is very important to keep the people interested. Instead of just drawing a line, the system/space should react with something different, like drawing more lines as a response:

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In addition to this, the response should react to the person who executes an action but probably also to the person next to them. This can be solved by the way the visual elements are distributed over the canvas, in order to make people aware of what the rest is doing, to turn a personal experience into a collective one.

 

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Space hosts the whole experience and attaches all the elements together. The difference of interacting with a space and a screen is that you are inside of the project, a part of it. You modify the environment with your actions, but the scale of the response modifies your perception and behavior as well.

I want people to understand and feel that they are being ‘contained’ by something. So thinking in the visual component further and just to give a couple of examples, I can  provide a sense of space through a continuous element that surround people, multiple shapes distributed in the room at the same time , or using large, solid objects.

Once three-dimensionality is achieved, the next step is movement. Making these visual elements move around people, creates different geometric relations and provides the feeling of the space moving around them. The illusion should be that, once you move your phone -the magical device, you are controlling not only a shape in the screen but the entire rotation of your surrounding world.

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