A World in Third Person View: Desert city
This week I worked on a level in Unreal using landscape and basic shapes to create a desert environment with the feel of a city in the background. The basic interaction consists in activatin different shiny particle systems around the level, when trying to reach to the different groups of buildings.
I set up a first version of the installation as a full-scale prototype. Watch the video below: Thanks to playtesters Oryan and Ava. Some thoughts based on my observation and comments from the participants. I am working with two projectors
At this point, I have developed a basic prototype with one of my previous models, and a mobile interaction with images and sound. So far, the position of the shape in the model responds the gestures of the user.
I tried different visual effects over translucent models, to explore the possibilities of the surrounding aesthetics and color palette. In all of them, I tried to imagine how the interaction and experience would be. I am leaning a lot towards
One of the main points of my project is the idea of people interacting not only with another thing but also among themselves. In this context, it is very important to create a dialog between participants. This dialog is not
I would currently define my thesis projects as “The creation of a sacred space through collective motion”. I am very interested in the relationship between body and architecture, as a dialog between ourselves and the spaces that contain us. When
This is a project in collaboration with Oryan Inbar and Natalia Cabrera. We created a musical interface using five glass cups, each on an individual holder equipped with an LED and a tiny Vibrating Motor Disc, controlled wirelessly through a
The concept of liminality was developed by Arnold Van Gennep, and used by Victor Turner, and refers to a state of opening and ambiguity in an intermediate phase of a tripartite space/time (preliminal is a previous phase, liminal is an