PComp Final Project: Progress Part 2


This is a project made in collaboration with Jordan Backhus and Oryan Inbar.

Started as a study about movement translated into graphics, “Void” is an interactive art installation that manipulates light and physical space through the use of screens, computer-generated images, and sensors that creates a 3D experience. The installation serves to provide an ethereal and experiential interaction arena, in which the installation directly responds visually to the proximities and movements of its user(s).

We too often forget the profundity of simplicity. The installation was made in an effort to stimulate emotional complexity and to offer an interactive, uncomplicated user experience through visual simplicity.

The installation is an experience through exploration; the user is invited to explore as they see fit. The installation hopes to engage the user from each and every angle. Although the user cannot penetrate the installation, he/she can walk around its 180 degree diameter.

The installation is suggested as a multi-user experience on a large scale. It is made with the use of Processing, a kinect, and 32 suspended tulles. The arrangement of the tulles gives the visuals the appearance of three-dimensionality in physical space to create a provocative effect. We have developed a small-scale version for a one user experience. Either/or can be implemented for the Winter Show.

Process images

Questions for the User

  • Do the visuals correspond to the artists’ themes?
  • Do the visuals compliment the physical interaction?
  • Is the physical interaction satisfying? Does it correspond with the visual stimuli?
  • Is the interactive experience more valuable amongst others or alone?
  • Would the user describe the experience as transformative? Does it facilitate imagination?
  • Which movements does the installation facilitate? Any particular angles of interest?
  • Is the installation inviting? Is it engaging? Which emotions — in particular — does it garner?
  • At which scale can you imagine this installation? Be specific.
    Is this project instrumental, expressional, and/or educational?
  • Does this project “work”?
  • Are there any questions / comments for improvement or alternative thought.

Progress Report

  • Creation of portable and practical prototype w/ small-scale tulle arrangement and Samsung Pico Projector
  • Manipulation and improvement of midterm Processing sketch to increase the effectiveness and clarity of our vision
  • Sensor-testing to improve the quality of interaction and the installation’s visual response system (this includes multi-user testing)
  • Purchase of extra materials to increase the scale of the original installation
  • Reservation of studio space (Room 50) for final presentation on December 11th

One Comment

  1. Arlene Ducao

    Hi Sergio,

    I will check back with your blog later for your final write-up based on the class checklist, but in the meantime, here is feedback from today’s presentation.

    As is the case from your midterm, this is a beautiful, immersive, mesmerizing piece. And as I mentioned to you during class, the subtle refinement (i.e. the addition of fine-lined constellations) of the animation makes a big difference in terms of making the work feel very polished and granular. The implementation of the Kinect also contributes to this. I can see your contribution to Jordan’s and Oryan’s midterm team, and I definitely appreciate it.

    That said, I think this work may be too conceptually and structurally similar to the midterm, and to previous work by other artists, to feel satisfyingly fresh. You mentioned some of the “hidden gifts” that came out for users who interacted with the piece in unexpected ways, it might be intriguing to play up those gifts to add distinction, uniqueness, and character. The piece is so polished at this point that I’d like to see you take more chances, or at least experiment with how those chances may enliven the work and make it more vibrant. This may also come out through the audio, perhaps through interactivity or even just through greater textural and timbral variance.

    Another challenge that you may want to tackle is to go further in your treatment of the physical space, particularly the cascading screens. Could the screens be more physically interactive? Could they help to guide the user on a path that is not just linear? During the user study in session 11, you mentioned that you might implement a new kind of curvature to both your physical setting and your animation— this could definitely help distinguish this piece from your midterm and other art works.

    While the current iteration of your piece feels a bit static, I do hope to see the piece in another incarnation at the Winter Show or another environment or time— there are so many possibilities, and you are clearly adept at controlling the visual, aural, and physical elements to coalesce into a cohesive work, so I’d love to see how the piece evolves!

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